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Size: 3. Related By Tags Games: Road redemption. MMA Team Manager. Rescue bomber. Sales tax may apply for your region. Click here for details. You are providing your personal data to Electronic Arts Inc. Your data will be processed in territories which may not provide the same level of protection for data as your country of residence.

Electronic Arts Inc. How to download Install note How to change language Game Size. Ghostbusters: The Video Game Remastered. Classified Stories: The Tome of Myrkah. One of the saga's strong points and the same happens with Medal of Honor: Airborne , is always its graphics and sound quality , even though nowadays it has been beaten by subsequent installments, the truth is that, when launched, this game set a technical milestone.

Requirements and additional information:. This demo allows a single player to play Operation Husky, where you will have to eliminate the German opposition with the help of a group of Allied soldiers. I am not a huge history buff but I really found the premise of this game quite exciting.

Going into Nazi Germany and getting an idea of what it may have been like in real life just added an extra air of coolness to this game. I simply can't believe that it has not been done before now. The game is based around a number of different missions that range from sabotage to outright killing.

At the beginning of the level, you will receive a briefing on your operation. The missions sound very complex when you are in the briefing sessions but the game does a good job of making the objectives easy enough to obtain.

Actually, the objective portions are almost too easy to obtain. You basically run into most of your objectives and little brainwork is required. I would have liked to have seen a little more thinking involved but this point is just minor. A quick example of a mission has you dressing as a German officer, sneaking on a supply ship, finding the ship's manifest and disabling it.

Like I said, it sounds complex but the hard part will be making it past the enemy soldiers. The real stars of the game are the Nazi soldiers. Their reactions and behavior are unparalleled in any other PSX game. Actually, the enemy AI rivals PC games and even exceeds them in some places. For example, if you are spotted by an enemy soldier, he will drop to the ground and try to roll behind some cover.

He will then peek out from behind his cover, shoot, and then roll back as quickly as possible. Another example is that some places have alarms.

If you manage to kill that enemy, chances are another soldier will have heard the cries and set off the alarm anyway. It is this type of reaction that will completely draw you into the game and actually make you feel like you are fighting against thinking enemies. There are no more enemies with scripted reactions.

You just never know what they will do or what to expect. There is one more thing that the enemies will do that I feel is so cool that it warrants a separate paragraph. Picture this: I just fought my way through some hedgerows and came out into a clearing with a supply bunker.

I peek my head in the bunker and see that there are two soldiers on patrol. Being the smart fellow that I am, I decide to throw a grenade into the room and take them both out at the same time. I pull the pin and lob the grenade. To avoid getting caught in the blast I take a few steps away from the door and wait for the explosion. A couple of seconds pass and I hear the sound of a grenade skipping across the ground next to me and then a huge explosion.

What the hell? It turns out the German soldiers grabbed the grenade before it detonated and threw it back at me. How cool is that? No more stupid enemies who just stand there and get caught in the explosion. These guys act like they really don't want to die.

And one more thing, German Shepherds like to play fetch with grenades. Keep that in mind when throwing grenades around dogs. Another thing that they made a great attempt at was the point specific damage.

This means that if you shoot someone in the leg, they will hop around in pain and grab the leg you just shot. The reason that I say they made a great attempt at it was because it was not quite as accurate as I would have liked and sometimes it lead to frustrations.

For example, I would use the sniper rifle to shoot enemies in the chest'I would be zoomed in and lined up for a chest shot, I'd pull the trigger but it would hit them in the arm. Another example is that some of the enemies wear combat helmets and if you shoot them in the helmet, it will fly off but not hurt the enemy. I noticed, though, that if I had a clear shot at the neck, I would zoom in with the sniper rifle and shoot at the neck but it would hit the helmet alerting the enemy to my presence and wasting a bullet.

Like I said, this was a great idea and it worked some of the time but it would have been better if they had just made it a little more accurate.

Although not entirely accurate as outlined in the last paragraph, you are presented with some very detailed stats at the end of a level. You are given a ranking between one star average and three stars excellent.

This ranking is determined by the number of enemies you kill in a level and how much health you have remaining at the end of the level. It also tells you how may shots you took and how many hit the enemy, as well as how many times the enemy shot you. The coolest part is that it gives you a breakdown of where on the body you shot the bad guys, how may shots hit the right leg, left leg, right arm, left arm, groin, head and chest.

Like I said, it is not entirely accurate but it is still really cool.



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