Ps4 downloads are slow






















The allowed rate should not be static, like 1Mbps. It should actually depend on the network conditions. The core goal of making sure background downloads don't interfere with games or streaming is reasonable. It's just that it's implemented in the wrong way, and triggered even when not necessary. If I understand correctly, I would not be able to notice these issues at all with my 5 Mbps adsl. Welcome to Germany. Seems like a "feature" that only surfaced with the advent of high Speed internet.

Interesting to have some figures on this matter although I thought everyone was aware of the fact that apps being open at all limited the download speed. That said I have apps set to be suspended in rest mode but have measured how fast the same download took Both with ps4 on and in game and in rest mode with game suspended and even accounting for changes in Internet bandwidth that occurred in that time period the download when in rest mode was almost twice as fast.

Something not explained by changes in Internet bandwidth. Out of interest I don't think you said we're you using normal Ps4 or ps4 pro? As the pro in theory has faster clocks peed on cpu which might effect how games using cpu effect any download limiting in those cases it also has the newer WiFi chipset I believe. Thanks for that, community. We need people like you in the company, rather than just business folk!

It appears that the ARM coprocessor is not actually used for downloads, even though it was the original plan. Sony stated this officially soon after the PS4 launch, and nothing I've seen suggests that things have changed since then. This was on an non-slim PS4. Yes, there could be a difference between "game running" and "game suspended in rest mode"; specifically it does look like actively playing a game can cause the download to genuinely starve for CPU.

You can find the section where this is discussed by searching for "Horizon". Excellent article thanks. Explains why pointing at my synology nas proxy sorted out the performance for me. I just wonder if receive window affects ps now applications as well. Sony would shoot themself in the foot if it does since ps4 allow to play ps now game while normal game is idling in the background. Can this be easily verified I wonder? It'll be easy to verify by taking a packet capture.

PSN is due to collapse. Its not built for the future. Cant even change your name or region on it. Only a matter of time, and they thought that hack a few years ago was bad. Interesting article! My friends and I do not only have the slow download problem, but something even worse: The "preparing download" takes over minutes times, often even longer than the download itself especially when loading updates for installed games. Did this issue ever occur to any of you guys?

I really wonder if there is a fix for this. Interesting Article. However, there must be other reasons for slow speeds. Otherwise, pausing and resuming a download should not help, which it often does.

Sometimes dramatically so. Impressive analysis, thank you for sharing. I noticed on your graphs you were testing in the late morning, did you see a variability throughout the day?

My reason for asking is that in the US, netflix would often be the worst from to , I'm curious if you matched that pattern. That might indicate an overall network load correlation. The PS4 has a special chip that can download files while the rest of the PS4 sleeps, right? Probably some integration with that that's causing it..

This was covered in an earlier comment. Downloads being handled by a coprocoessor was the original plan, but that's not what Sony implemented. Even in rest mode, it's done by the main CPU. My belief is that they've done this intentionally to prevent performance issues from downloading quickly, probably with a big issue being disk access from downloading so fast, as well as affecting latency for online games and CPU usage.

While using a local proxy is a good workaround the PS4 at least the original model can be almost unusable while downloading especially multiple downloads , causing both the games and OS to stutter and the controller to become unresponsive, taking 3 or 4 seconds to react to a button press.

Sure, it could be that this is what they were going for. The static limit on the receive window means that your setup still ends up unusable due to the downloads being too fast, while other people have their downloads unnecessarily throttled to a speed far below the effective disk speed. Without it, downloads would take hours, with it, minutes. Is it possible the latest system software 5.

Can't say for sure without actually redoing the testing. Download speeds can vary for all kinds of reasons; the only way to be certain are systematic tests. But my feeling is that they haven't fixed it. At least I had an awkwardly slow download last week, after having forgotten to close a game. But it could also have been just a coincidence.

It all depends on your Internet connection. I live in the middle of nowhere and get 1Mbps. I can just about stream SD video as long as nothing else is using the connection, and so I applaud anything Sony are doing to throttle downloads when anything else is using the Internet connection.

The problem here is that the Youtube or Netflix app is on is an awful way to detect whether somebody else is using the connection. First, it has false positives due to including the cases where the app is actually active or not. If Youtube is suspended in the background, there's absolutely no way.

Second, it has a ton of false negatives due to only looking at what's happening on that PS4 system. That's an absurd assumption: in the modern world a household will have half a dozen devices using the same internet connection.

The current solution does not help at all for the case where I'm trying to watch a Youtube clip on my computer while the PS4 downloads something, or someone is trying to read a webpage on their phone, etc. Like I wrote in the post, there are proper ways of doing this by looking at the actual network traffic patterns. The "what apps are kind of running" approach chosen for the PS4 is just totally broken.

I don't know if it's just me but my Playstation 4 has had absolutely terrible internet speeds. Nothing I've done has worked, and this has been a problem since the latest firmware update.

Had zero problems, downloads started immediately and were consistent until they were finished. On the Playstation 4 the speeds fluctuate all over the place, sometimes it changes dramatically when I pause and resume. Then it slows down more and more until it becomes unbearable. Then there's the questionable sign in problem along with PSN overall being medicore in the past few months.

So how does an old, 12 year old console from the past generation give me better speeds and better consistency than a modern console that is supposed to be good?

It's very frustrating. I'm this close to buying a new Slim PS4 model just to see if the download speeds and performance are any better. Could please Test the slim version? I would like too see what has actually changed or improved on the Slim model. I am having very slow downloads speed on my PS4 that has wired connection to the router and nothing running in the background. Why have we gone from buying decent full games that download fast on ps3 to broken half a games and really slow downloading.

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